Rich Moore responded to my question and told me the development of Wreck-It Ralph started back in November 2008 and was "about 3.5 years in the making" and took about 300 artists. Can you imagine how much work goes into the production of one of these films? The concept arose from how video games are so loved by people so they wanted to make a film about it. However, two days in, Rich Moore thought "it'd be a bad idea because it was boring to have the characters doing their everyday thing." Then they thought, "What if the bad guy didn't like his game?" Am I ever glad they continued to pursue that path because it turned out to be a helluva movie.
To keep the characters in their original personality, all the assets were shared back and forth. This allowed for the "respective companies comment on whether if it was the way they saw their character."
My favorite parts of the whole interview though was when Rich said that they made a "conscious decision to have strong female characters and the roles" and Clark said, "Ultimately, these characters would accept who they are. Don't try to be something you're not." These are both great points of the film. It taught wonderful qualities while providing quality entertainment...music to my ears! Check it out in theaters November 2nd.
Check out our other Wreck-It Ralph posts:
Press Day || Recording Booth || Director/Producer Interview || Movie Review
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